


With the port sorted out, Bithell also considered the current gaming landscape on mobile. I’ve played many bad platformers on iPad, so I ruled it out,” he said. “But Bossa Studios just did a really good demo with it and convinced me that this does work on a touchscreen.” “It’s a traditional platformer where you run around and jump, and I assumed that wouldn’t feel very good on a touch device. He was worried about the controls, which are kind of important to a game like this. Bithell originally wrote off the idea of porting the platformer to the device.
